Why is GRID data faster than everything else available?
Article 3759126, Status: VALIDATED
Table of Contents
❓ Issue/Question
- Why is GRID data faster than everything else available?
- How does GRID data compare to the official broadcast in terms of delay?
- Why do broadcasts lag behind GRID's feed?
🖥️ Environment/Context
- Series State API
- Series Events API
- Widgets
- Video
👌 Resolution/Answer
- GRID data comes directly from the game server, not from the broadcast
- This means GRID is always faster than any broadcast-scraping source
- The size of that advantage depends on whether the event is played online or at a LAN venue
Typical values below — actual delay varies by title, tournament, and broadcaster.
Online events
- Broadcasts are intentionally delayed by ~2–5 minutes to prevent competitors from watching the stream for an in-match advantage
- GRID data arrives with no broadcast delay, because it comes straight from the game server
- Result: GRID data is typically several minutes ahead of anything a broadcast-scraping source can deliver
Offline (LAN) events
- Broadcast delay is minimal or none, because players are physically isolated from the stream
- GRID's timing advantage over broadcast-scraping sources is therefore smaller at LAN events
- GRID data is still faster and more granular, because it originates directly from the server rather than being reconstructed from the broadcast feed