Contact Us

If you still have questions or prefer to get help directly from an agent, please submit a request.
We’ll get back to you as soon as possible.

Please fill out the contact form below and we will reply as soon as possible.

  • Contact Us
  • Home
  • Client Help

Why is GRID data faster than everything else available?

Article 3759126, Status: VALIDATED

Contact Us

If you still have questions or prefer to get help directly from an agent, please submit a request.
We’ll get back to you as soon as possible.

Please fill out the contact form below and we will reply as soon as possible.

  • Client Help
  • Sky's The Limit - Cloud9 x JetBrains Hackathon
+ More

Table of Contents

❓ Issue/Question 🖥️ Environment/Context 👌 Resolution/Answer

❓ Issue/Question

  • Why is GRID data faster than everything else available?
  • How does GRID data compare to the official broadcast in terms of delay?
  • Why do broadcasts lag behind GRID's feed?

🖥️ Environment/Context

  • Series State API
  • Series Events API
  • Widgets
  • Video

👌 Resolution/Answer

  • GRID data comes directly from the game server, not from the broadcast
  • This means GRID is always faster than any broadcast-scraping source
  • The size of that advantage depends on whether the event is played online or at a LAN venue

Typical values below — actual delay varies by title, tournament, and broadcaster.

Online events

  • Broadcasts are intentionally delayed by ~2–5 minutes to prevent competitors from watching the stream for an in-match advantage
  • GRID data arrives with no broadcast delay, because it comes straight from the game server
  • Result: GRID data is typically several minutes ahead of anything a broadcast-scraping source can deliver
 
 

Offline (LAN) events

  • Broadcast delay is minimal or none, because players are physically isolated from the stream
  • GRID's timing advantage over broadcast-scraping sources is therefore smaller at LAN events
  • GRID data is still faster and more granular, because it originates directly from the server rather than being reconstructed from the broadcast feed
 
 

 

Was this article helpful?

Yes
No
Give feedback about this article

Related Articles

  • How to handle rolling starts in Series Events?
  • Can I get a list of series that are currently live?
  • What are the rate limits for our products?
  • What's the difference between actor-destroyed-target and actor-completed-destroy[target] events in the Series Events API?
  • Why is netWorth on GRID's API different from the net worth (total gold) value on the broadcast? (LoL)
Privacy Policy
Esports Players Privacy Notice
Imprint
Careers
GRID® 2022 | All Rights Reserved
Expand